﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HitSystemEvent
{
    public const string HitCommand = "hitcommand";
    public const string StartCommand = "startcommand";
    public const string StartUp = "StartUp"; //初始化界面

    /// <summary>
    /// 时间--
    /// </summary>
    public const string TimeJJ = "timejj";

    /// <summary>
    /// 得分++
    /// </summary>
    public const string ScoreAdd = "scoreadd";
    /// <summary>
    /// 游戏结束
    /// </summary>
    public const string GameOver = "gameover";

    /// <summary>
    /// 游戏开始
    /// </summary>
    public const string GameBegin = "gamebegin";
}
